The first development by Madrid based The Vanir Project debuts on the three main platforms right before Halloween
Madrid, SP, October 25th, 2017: After two years in development, the title created by The Vanir Project appears at last on PlayStation Store, Xbox One Marketplace, and Steam. Nightmare Boy will put you in the shoes of Billy, turned into the mysterious Rolo, who must survive his worst nightmares… and the bad dreams of other ten kids, also trapped in the same dark world.
Each rescued kid will give Billy a new power that will help him survive that nightmare world; also, the other kids lost in their nightmares will add their own stories to the storyline, with a glimpse of the seamy reasons why they’re trapped there. The player will have to wonder which are those dark reasons…
Nightmare Boy mixes cartoon visuals with classic 2D pixel art. Every asset in the game has been crafted by hand by Juan Garcai, a visual artisan, graphic designer from The Vanir Project. The game mixes adventure, exploration, and platforms, and adds some classic “Metroidvania” mechanics: big scenarios, split into different zones, most of them only accessible after getting the appropriate weapon or item. The Vanir Project has added a new element to the mix: you’ll have to spend gems collected during the game in each save point, rewarding the boldest players while punishing the ones that save all the time.
The game by The Vanir Project mixes a graphic style reminiscent of the golden age of arcade games, a storyline suitable for all public, with plot twists only adults will understand, and platforms, exploration and “Metroidvania” mechanics. Nightmare Boy soundtrack has been composed by Vic Hernand, musician and composer with a degree in History and Science of Music with also Production studies on the renowned Berklee College of Music.
- Platforms, adventure, exploration and “Metroidvania” game mechanics.
- “Artisan” graphics, halfway between cartoon and 90’s arcade games.
- Huge environments, full of secrets, items, and collectibles.
- A nightmare world full of enemies and final bosses, but with a lot of NPC’s that will help Billy on his adventure.
- Dark storyline, with seamy plot twists linked to each of the ten kids lost in their nightmares.
- Different power-ups and items that will let you get to new zones in the game: new projectiles, double jump, triple jump…
About The Vanir Project:
Founded in 2014, The Vanir Project is composed of two talented developers, Mr. Garcai and Víctor Ávila. Mr. Garcai is in charge of the illustrations, design, and writing — while Víctor handles programming, development duties, and animation. Nightmare Boy was created in the duo’s spare time for the purpose of learning how to make video games — but it then grew to become a game they would have wanted to play as kids! To learn more about The Vanir Project and Nightmare Boy, please visit http://www.thevanirproject.com.
About BadLand Games:
Based in Madrid, Spain and established in 2011, BadLand Games is an independent company specializing in the physical distribution and global publishing of video games. In Spain, BadLand Games is the official distributor of AAA titles for all platforms including, Minecraft: Story Mode, La Voz, Sniper Elite 4 and the popular Darksiders Warmastered Edition. BadLand Games is also the publisher of indie titles such as: Anima: Gate of Memories, Heart & Slash, Dex, Castles, Dead Synchronicity:Tomorrow Comes Today, Ginger: Beyond the Crystal, BOOR, Vostok Inc, Velocity 2X: Critical Mass Edition, The Sexy Brutale: Full House Edition, Demon’s Crystals, and the in-house developed game, Awe. To learn more about BadLand Games, please visit http://badlandgames.com.