The dystopian, cyberpunk, point-and-click adventure game in the vein of Blade Runner, but with an overlay of Game of Thrones-like political intrigue, and hand-painted, stylized visuals finally lands on Steam.
2033 – We create AI. Sentient robots arrive, but not as our Terminator overlords or our Singularity saviors — conscious machines are humanity’s unwanted bastard children. A few are geniuses who design flying cars, beat cancer, invent teleportation, but millions of defective prototypes roll out of factories — mentally challenged, motivationally-challenged, criminally-inclined. Legally conscious, but unhirable, these “Defectives” are shuffled through public housing and welfare assistance, straining the already overburdened back of the meager social safety net. The robots who don’t end up in prison are dumped, as a last resort, into a massive landfill known as “The Pile”.
Humans engage in the perfection of their species — or at least the powerful and well-connected — genetically engineering children with human and animal DNA. The failed eugenics experiment “Frankenpeople” are discarded into “The Pile” as well. The new dynasties, ‘Neofeudal Lords’, live in towering neon glass castles, shuttle around in pristine nanotech-enabled pods, minds, and bodies full of cyberware, spending most of their time taking selfies and “optimizing their monetization schemes”. A race of supermen concerned only with their own status, their prestige, their success. Where machines have become all too flawed and human, people have become flawless, perfect, cold machines.
Karl Carbon is an ex-cop, dishonorably discharged from Coastlandia PD for disobeying an order to shoot an unarmed sentient humanoid. Karl is exiled to “The Pile” as a lowly social worker. There he counsels gangbanging foster-kid robots and confiscates chimera-children from deadbeat half-wolf parents. Until one day a case goes horribly sideways and Karl is drawn into a sordid conspiracy that could threaten the strained fabric of Human-Robot-Hybrid civilization — or save it.
-15+ hours of gameplay
-An original dystopic sci-fi world and story that will (hopefully) make you question some of your core beliefs. Or at least my sanity
-Tricky yet satisfying, point-n-click detective work, interspersed with tense action shootouts
-Hand-painted, uber-gritty, noir future-land – makes Mad Max and Rick Deckard crap their pants
-Endless bombardment of witty one-liners from hard-boiled cyberpunk
Windows and Linux (for now?)
About Silver Spook Games
Silver Spook Games is a one-person-team consisting of Christian Miller, a Hawaiian writer, artist, and game developer with a passion for creating works of depth and relevance. Growing up Native Hawaiian in Honolulu, Hawaii, he experienced a somewhat ‘postmodern’ and dissonant existence of clashing cultures, peoples, and extreme inequality. Inspired by games like Fallout, System Shock, and films like Aliens, The Matrix, Bladerunner, District 9, and Elysium, he has gone on to write stories and create games in the tradition of dark, cautionary, and (hopefully) groundbreaking science fiction. Neofeud is an adventure-puzzle game that aspires to be complex, compelling, and challenging. Christian now lives on the Big Island of Hawaii with his loving, geeky, cosplaying Canadian wife, and two kids. Check him out on Twitter: @SilvrSpookGames