echo-bluff

 

Boston-area developer The Deep End Games and publisher Feardemic are pleased to announce that Perception, the first-person narrative horror adventure, will be coming to Xbox One, in addition to previously-announced plans for PC and PlayStation 4.  The news is accompanied by a brand new trailer, which showcases the haunting, unique experience players can expect.

 

thepresence_diningroom

 

In Perception, players will experience what awaits a young, blind woman named Cassie who depends on her ultra-sensitive hearing to solve an ancient mystery and outwit the forces that pursue her when the game launches simultaneously on all three platforms.

 

 

“We didn’t want to leave Xbox One players in the dark—no pun intended—by supporting their console of choice,” said Bill Gardner, creative director at The Deep End Games. “We’re really excited that Xbox fans will be able to experience the unique world we’ve built in Perception.”

 

 

After months of research, Cassie has discovered an abandoned mansion in Gloucester, Mass. Once there, she finds that Echo Bluff is worse than her nightmares. A ghostly Presence has tormented its inhabitants for generations, and it now hunts Cassie. She must solve the estate’s mysteries or become one of its victims.

Cassie finds her way by tapping her cane and can “see” via echolocation. She needs to avoid detection and uses ambient sounds of the house to help her navigate or uses objects to create distractions. Every sound creates a visual. But there is a cost…sound will reveal her location … and her worst enemies.

 

 

About The Deep End Games
The Deep End Games is an independent game developer formed by industry veterans of games like the BioShock series, Rock Band, Dead Space and many more.

Perception is a trademark of The Deep End Games.
About Feardemic
Feardemic is an independent video game software publisher, based in Krakow, Poland. We are interested in publishing only exceptional and ambitious psychological horror games.

We’re all about unconventional ways of thinking, and we build up a unique strategy for each title we work with. As a company, we have a developer background ourselves, so we have a pretty solid grasp of how things work from the other side. We do what we do because we’re truly passionate about good psychological horror and we’d love to see more and more of it.

So, dear developer – if you’re making a psychological horror game, and you think it’s something really groundbreaking – hit us up. You won’t find a better publisher for your game.

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