Get Set for Fast-Paced Moto Action as ‘Moto Racer 4’ Releases in North America on Xbox One and PlayStation 4 this January 24, 2017
The legend returns this winter as the popular arcade moto racing series gets back on track with high-speed roads and high-flying dirt courses
PARIS – December 19, 2016 – Microïds and Artefacts Studio announced that its popular moto racing series is set to release on consoles in North America when ‘Moto Racer 4’ launches January 24th, 2017 for both Xbox One and PlayStation 4. Fans and newcomers of the series can expect high-octane racing action that provides two thrilling ways of playing by alternating between the high-speed moto and the altitude of motocross.
Moto Racer 4 looks to continue building on the huge success that made the trilogy so popular by providing gamers with the enjoyable arcade action that’s expected from the series, by making sure it’s fast, frantic, and fun. Check out the trailer below that showcases the two styles of gameplay that each capture the thrill of the ride.
Click here to watch the Moto Racer 4 console release trailer
Moto Racer 4 features 15 single and multi-player game modes, with online multiplayer modes for 2 to 10 players. There’s also split-screen multiplayer for offline competition. During gameplay, players need to be well aware of their surroundings as they avoid traffic on the roads while also being mindful of the possibility of colliding with opponents.
Moto Racer 4 will be available as a downloadable title for both the PlayStation 4 and Xbox One in in North America through the PlayStation and Xbox One Stores. A Steam version of the game is already currently available in the US for $29.99.
About Moto Racer 4
Developed by Microids and Artefacts Studio under the supervision of original creator Paul Cuisset, Moto Racer 4 revives the winning formula that made the original trilogy so successful. Accessible and entertaining with the ability to race dirty by shoving opponents, the two-wheel racing game alternates between high-speed road and dirt motocross courses. Players with a PlayStation VR headset (available in October 2016) can immerse themselves in the game using the special VR features and experience video game racing like never before.
With over seven million units sold and critical acclaim both in the specialist press and among gamers, the original “Moto Racer” trilogy has left an indelible mark on the history of video games and it is still synonymous with extreme gaming pleasure and fierce multiplayer contests for many players.
Moto Racer 4 includes no fewer than 15 single and multiplayer game modes. In addition to regular fixtures such as the Time Trial, Single Race and Championship, here are a few features players can expect:
- Alternating high-speed road and dirt motocross courses
- Traffic on the road
- Split-screen multiplayer mode for offline competition
- Online multiplayer mode for 2-10 players
- 60 frames per second frame rate
- Vehicle and rider customization
- Possibility of colliding with opponents
- Each computer rider has a different personality and behavioral traits
- 15 single and multi-player game modes
Moto Racer 4 is scheduled to launch on January 24, 2017 on PlayStation 4 and Xbox One, and will be subtitled in English, French, German, Spanish and Italian.
About d’Artefacts Studio
Artefacts Studio is a French development studio based in Lyon. Since its creation in 2003, the studio has become a reference in the video game market in France. Created by former Infogrames co-workers, the company is managed by Bruno Chabanel, its CEO. It has diversified its activity towards 3 main activities: The full development (30 games already developed); sub-contracting and outsourcing (more than 50 games) and Serious Games/Robotic. PC, XBOX One, PS4, Wii U, 3DS and also on tablets and IOS and Android mobiles are just a small example of the experience of the studio and the skillset of its teams. We have now taken a strategic move towards ambitious and innovative games RPG/RPG tactic based, with a high quality gameplay and creatives storyline, allowing a deep immersion in strong and believable universes. For more information, visit the official website: http://www.artefacts-studio.fr/
About Paul Cuisset
Paul Cuisset is one of the most prolific French creators in video game history. As the co-founder of Delphine Software, he worked as a programmer, a game designer and/or a scriptwriter on titles as famous as “Future Wars: Time Travelers”, “The Stealth Affair”, “Cruise For a Corpse”, “Moto Racer” and “Darkstone”. In 1992, his classic action/adventure game, “Flashback”, was listed in the Guiness World Records as the best-selling French game across the globe. In 2005, he created the VectorCell studio that developed “Amy” (PS3, Xbox 360) and the HD remake of “Flashback” (PS3, Xbox 360, PC). More details about Paul Cuisset’s creations can be found at http://www.facebook.com/pages/Paul-Cuisset/322067201278662
Created in 1985, Microïds is an international publisher of multi-platform video games based in Paris (France). Today, it represents Anuman Interactive’s video game business in all its forms. Managed by its creator Elliot Grassiano, Microïds keeps getting stronger and widens its large game catalogue with genres as varied as adventure, management, simulation and action. Through its adaptations of iconic titles such as “Syberia” or “Amerzone” on new supports or through its original creations (“Subject 13“, “The A.B.C. Murders”, “Yesterday Origins”…), Microïds is developing on PC, Mac, Playstation, Xbox, as well as iOS and Android mobiles and tablets. Besides its heroes and heroines from original creations (Kate Walker from “Syberia“, Victoria Mc Pherson from “Still Life“…), Microïds also creates new titles including other characters or authors from other media (comic books, cinema, literature…) such as Garfield, Lucky Luke or Agatha Christie. Microïds is currently developing Syberia 3 scheduled for 2016, responding to many fans of this cult adventure game series (more than 3 million sold) who have been waiting for more than ten years.