the-dwarves

Vienna/Bremen: Developer KING Art Games continue work on The Dwarves. A new patch has been released for Xbox One to improve performance, whilst a larger update is currently in development that will bring a few fan requests to the game.

With yesterday’s patch, the following problems have been fixed to make the game run smoother:

  • Fixed a bug that under certain circumstances overtaxed the audio processor, resulting in stutter or freezes at some locations
  • Fixed possible audio distortions in a few locations
  • Fixed lag spikes that could occur in random locations, for example Mifurdania Marketplace or outside of Lot-Ionan’s Vault
  • Fixed a glitch that could make it hard to select a waypoint on the world map without getting sick

To further address performance issues – especially during loading times on console – KING Art is currently checking if a new version of the Unity game engine will shorten the time needed to load locations and still guarantee gameplay stability. This next bigger update is either arriving as a Christmas present or very early 2017 and will enhance all versions of the game on all platforms.
The Dwarves offers massive-scale, tactical battles in real-time and a brand new, physics-based “crowd combat system”, to let the players feel the thrill of fighting hundreds of enemies with only a small bunch of heroes (no pun intended).
Besides the challenging combat, players can dive into a deep story, based on the best-selling ‘The Dwarves’ series of novel by Markus Heitz.
The Dwarves is available NOW for PC, Mac, Linux, PlayStation®4 and Xbox One at a retailer near you or as a digital download.

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About THQ Nordic                                                                                                                               Founded in 2008, THQ Nordic is a global video game publisher and developer. Based in Vienna, Austria and Karlstad, Sweden with subsidiaries in Germany and the USA,THQ Nordic brands include Darksiders, MX vs. ATV, Red Faction and Titan Quest. THQ Nordic is meant to represent a core approach of doing much more than “owning” a highly competitive portfolio of IPs. It revolves around cherishing them, and aligning them with the very best development resources to expand upon them with the level of experience that communities and established fan bases expect and deserve.

The company’s internal development studios are Grimlore Games based in Munich, Germany and Rainbow Studios based in Phoenix, Arizona.

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