KINECT TRIPLE BUNDLE:
BEATS & BOOMS & SQUIDS OUT NOW!!
September 26, 2016 – Finland — Geek Mode PR are proud to announce the release of the Kinect Triple Bundle : Beats & Booms & Squids…
Boom Ball, Squid Hero, and Beatsplosion
It’s priced at $24.99 / €21.99 / £18.99
This limited time package is only available from September the 26th and ends on October the 10th, after which the bundle will no longer be available, so this is your only chance to pick up this fantastic package.
Boom Ball:
Trailer : https://www.youtube.com/watch?v=Rdi1C1lhtO0
Description
Boom Ball is a lighthearted, full-body Kinect game that mixes tennis, Breakout, and gratuitous explosions.
History
Virtual Air Guitar Company’s entry to Xbox One and self-publishing on ID@Xbox began its life as a finger-controlled game for the Leap Motion Controller. After a graphics upgrade and a complete overhaul of the gameplay to better fit the physical full-body control of Kinect, Boom Ball for Kinect had become a completely new game, even though the core idea of hitting bricks with a ball had remained the same.
Features
- Throw and bounce balls to smash all the cubes and blow up all the bombs in 55 different levels.
- Guest starring: Explosions! Portals! Multiballs! More explosions! Ducks!
- Anyone can play, regardless of age or height.
- Doesn’t require much playing space.
Squid Hero:
Trailer : https://www.youtube.com/watch?v=LJDhXSGc_c8
Description
Squid Hero saves the planet from a new ice age in this cheery and colorful adventure for all ages, using the power of Kinect to smash thousands of encroaching chunks of ice.
History
Our previous game Boom Ball had been loosely based on Breakout and Pong. When we began prototyping our next project, one of the ideas was to see what we could do with Asteroids. Instead of shooting at rocks, you’d grab them with your hands and throw them against each other. The first prototype had some vaguely rock-like gray blobs on a default blue background. They looked kind of like icebergs floating in an ocean… then the water theme sparked off, and suddenly we had a squid and little critters trapped in ice cubes. The rest evolved from there.
Features
- Accurate, responsive Kinect control
- Entire game playable in single-player or 2-player co-op
- Pit your dexterity against crazy turbo-speed races!
- Challenge your accuracy in tight rhythm sections!
- Weave your way through minefields!
- Smash everything on screen in bonus sections!
- Save hapless critters in the nick of time!
- Battle epic giant robot bosses!
Beatsplosion:
Trailer : https://www.youtube.com/watch?v=VQ0WUS3emGg
Description
Beatsplosion uses Kinect for Xbox One to transport players into the crazy world of subatomic particles in search of a Unified Field Theory – by smashing everything into smithereens. Players will punch particles, dodge walls and jump over obstacles, all to the beat of music.
History
Beatsplosion started out as a game about smashing stuff. Because, well, who doesn’t like smashing stuff? The first key idea was to have satisfying physical reactions. When you hit a crystal pillar, it ‘splodes into tiny fragments that fly out based on your hand’s motion – upward, downward, forward, any direction you like. The harder you hit, the more they scatter! Every punch is unique, every crystal responds exactly to your hits. The next step was adding music so you weren’t just punching randomly, you were doing it in time to a beat. At higher tempos, things started to get rather sweat-inducing. That’s when it all clicked together: a rhythm game about smashing stuff where you get a great workout almost by accident. And did we mention the smashing yet?
Features
- Rhythm and exercise game with Virtual Air Guitar’s signature Kinect control
- Punch particles in time to the beat! Dodge walls, jump over obstacles!
- Satisfying physical reactions!
- Get your sweat on! (Daily use may result in getting seriously fit.)
- Earn all 5 skill belts: tempos from 130 to 180 bpm, each with a variety of challenging levels
- Epic black belt challenge at the blazing speed of 200 bpm!
- Designed for daily exercise: 3-minute levels, 20-minute challenges and a weekly play time tracker
- Use leaderboards to see who’s the top ninja