Mighty No. 9 has been delayed again.

This is the third delay for the crowdfunded successor to the Mega Man series. Keji Inafune, the creator of both franchises, told backers in an update that a number of matchmaking bugs in the game’s multiplayer component is the reason for this delay.

No new date was given, though Inafune said “we expect it to realistically be in Spring 2016.”

Mighty No. 9, developed by Comcept and published by Deep Silver, was originally scheduled for release in April of 2015. It was then delayed to September 15th, 2015, and then to February 9th. Inafune blamed both of the delays on the quantity of platforms for the game and the quality checks for each platform.

Mighty No. 9 was backed by 67,000+ donors, who gave Comcept excess of $4 million during its September 2013 funding campaign. Mac, Linux, PS3, Xbox 360, PS4, Xbox One, Wii U versions were added onto the initial release for Windows when donors reached the $1.35 million goals.

In an update to backers, Inafune once again citied the number of platforms as the cause for the massive delay. At the same time saying, “the engine we are using is no longer being updated, which means adjustments for matchmaking and online code are being made manually,” Inafune wrote.

“Unfortunately, this is all a result of miscalculations on the part of us, the development staff,” Inafune added. “As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry.”

The demo for Mighty No. 9 was also delayed from September when Comcept decided to change how the game was being distributed. In October, Inafune promised fans and backers that there would be no more delays, with the promise of a sequel, if this game does well.

Mighty No. 9‘s repeated delays have also taken a toll on Red Ash: The Indeligible Legend, the successor to the Mega Man Legends franchise, which tried to raise $800,000 and fell short, just before receiving outside funding.

Comcept has received harsh criticism for the handling of that Kickstarter, particularly because we still haven’t received that $4 million game we’ve been promised.

 

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